Spell
NormalSecret Password
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6329
Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.
Secret Password — Power Evaluation
Final Score: 62 ± 6 · Confidence: Medium
- Intrinsic: 57.7 · Deck: 64.9 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Starter, Combo enabler
Why it scores here
Secret Password is a pure archetype tutor: one Normal Spell activation converts into a 1-for-1 search of a "Live☆Twin" or "Evil★Twin" Spell/Trap, or - once both a Ki-sikil and a Lil-la are on board - into an "Evil★Twin" monster. Its score comes from reliability and deck centrality, not from any body: 400/400 sampled decks main-deck it at an average of 2.48 copies, and it is a 3-of in 100% of the Live☆Twin/Evil☆Twin archetype sample in usage statistics. It brings no disruption and no material of its own, and with 0 recorded combos the payoff into a board is text-inferred rather than measured. High stats are irrelevant here - the card has 0 ATK/DEF and earns nothing for them.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 74 | Costless Normal Spell played in 400/400 sampled decks at 2.48 average copies and 3 copies in 100% of the archetype sample; it is not itself fetched by the archetype's monster-search loop, so access is mostly draw-based (observed). |
| Combo & Conversion | 66 | The base effect fetches "Live☆Twin Sunny's Snitch", which itself searches a Live☆Twin monster, giving a one-card route into the engine, but combos_evidence records 0 appearances so no board output can be measured (inferred). |
| Resource Economy | 62 | A straight 1-for-1 tutor whose fetched Sunny's Snitch searches again, so the chain trends even-to-plus; the card has no draw, refuel, or GY effect of its own (inferred). |
| Effect & Interaction | 30 | The card text contains no negation or removal at all; any interaction it produces is second-hand through the Evil★Twin Spell/Traps it can search (verified). |
| Material Utility | 10 | It is a Spell with no Level, Attribute, or body, so it cannot be used as material for any Summon and contributes nothing when its effect is blanked (verified). |
| Resilience & Flexibility | 45 | One activation per turn, no protection and no GY follow-up mean a negated activation is a minus-one that is dead for the rest of the turn; flexibility is limited to choosing the search target (inferred). |
| Deck-Building Efficiency | 68 | Slot cost is low (2-3 copies of an in-archetype Spell with no garnet beyond cards the deck already plays), but the card is completely dead in any deck that does not already contain Live☆Twin/Evil★Twin cards (observed). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 57.7, Deck ≈ 64.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Unconditional, costless search of the archetype's Spell/Trap line with a built-in upgrade clause once both twins are on board
- Extremely high real-world inclusion: 400/400 sampled decks main-deck it, 100% inclusion at typically 3 copies in the Live☆Twin/Evil★Twin archetype sample
- Fetches "Live☆Twin Sunny's Snitch", converting the card into an extra one-card route into the Live☆Twin engine
- Enables the second mode that tutors an "Evil★Twin" monster directly once a Ki-sikil and a Lil-la are controlled
- Appears alongside the entire Live☆Twin/Evil★Twin core at 97-100% co-occurrence, confirming it is a genuine core piece rather than a tech slot
Weaknesses
- Zero interaction: no negation, no removal, no disruption on its own
- No body, Level, or Attribute - it can never be used as material and is worthless once its effect is negated
- Hard-locked to Live☆Twin/Evil★Twin cards; completely dead outside those decks
- One activation per turn with no protection or GY follow-up, so a negated activation is a minus-one with no recovery
- No combo evidence exists (0 appearances), so the strength of the resulting board is not measured
Counters / choke points
- Ash Blossom & Joyous Spring (negates the add-to-hand)
- Droll & Lock Bird (restricts the follow-up searches the fetched Sunny's Snitch would perform)
- Called by the Grave and similar hand-trap removal (negates the search and removes the resource)
- Generic Spell/Trap negation such as Solemn Judgment or a negating board piece
- Hand knowledge effects that strip the fetched Sunny's Snitch before it resolves
Best use
Archetype searcher / consistency starter that fetches Sunny's Snitch or an Evil★Twin monster. Decks: Live☆Twin, Evil★Twin, Evil Twin / Fiendsmith, Spright Evil Twin, Unchained Evil Twin. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: Normal Spell that adds 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from Deck to hand; if you control a Ki-sikil and a Lil-la monster, you can add 1 "Evil★Twin" monster instead; Card text contains no negation, removal, or material-relevant stats (0 ATK / 0 DEF); Card text: 'You can only activate 1 "Secret Password" per turn'; 400/400 sampled decks run it in the main deck (0 in side), average 2.48 copies
- Observed: Copy distribution in the sample: 245 decks at 3 copies, 104 at 2, 51 at 1; Co-deck partners are the full Live☆Twin/Evil★Twin core at 97-100% co-occurrence (Ki-sikil, Lil-la, Sunny's Snitch, Trouble Sunny, Ki-sikil Deal, Lil-la Sweet); Spread across 16 distinct archetypes, including Fiendsmith (26.8%), Unchained (10.8%) and Spright (9.5%) samples; Usage statistics: 100% inclusion at typically 3 copies in the Live☆Twin/Evil★Twin archetype sample; 57.1% in Knightmare, 45.5% in Spright, 40.6% in Evil Twin samples; combos_evidence records 0 appearances - no measured starter/material/payoff usage
- Inferred: Base effect fetches "Live☆Twin Sunny's Snitch", which then searches a Live☆Twin monster, making the card an additional one-card route into the engine; Second mode converts into an "Evil★Twin" monster once both twins are on board, extending the Link climb; No protection and no GY effect: a negated activation is a minus-one and dead for the rest of the turn; It is not itself fetched by the archetype's monster-search loop, so access depends mainly on drawing it
- Data gaps: no combos supplied - combo conversion is text-only inference no banlist token - assumed 3 copies (unlimited) no dated metagame sample, so meta_power is null/provisional no measured board power index for decks running the card decks_evidence does not split results by format, despite the card being listed as legal in TCG, OCG, Master Duel and Duel Links






