Secret Password
Spell Normal

Secret Password

  • View:
  • 6329




Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: Medium
62± 6/ 100
Power Score
Intrinsic 58
Deck 65

Secret Password — Power Evaluation

Final Score: 62 ± 6 · Confidence: Medium

  • Intrinsic: 57.7 · Deck: 64.9 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Starter, Combo enabler

Why it scores here

Secret Password is a pure archetype tutor: one Normal Spell activation converts into a 1-for-1 search of a "Live☆Twin" or "Evil★Twin" Spell/Trap, or - once both a Ki-sikil and a Lil-la are on board - into an "Evil★Twin" monster. Its score comes from reliability and deck centrality, not from any body: 400/400 sampled decks main-deck it at an average of 2.48 copies, and it is a 3-of in 100% of the Live☆Twin/Evil☆Twin archetype sample in usage statistics. It brings no disruption and no material of its own, and with 0 recorded combos the payoff into a board is text-inferred rather than measured. High stats are irrelevant here - the card has 0 ATK/DEF and earns nothing for them.

Axis scores

Axis Score Evidence
Accessibility 74 Costless Normal Spell played in 400/400 sampled decks at 2.48 average copies and 3 copies in 100% of the archetype sample; it is not itself fetched by the archetype's monster-search loop, so access is mostly draw-based (observed).
Combo & Conversion 66 The base effect fetches "Live☆Twin Sunny's Snitch", which itself searches a Live☆Twin monster, giving a one-card route into the engine, but combos_evidence records 0 appearances so no board output can be measured (inferred).
Resource Economy 62 A straight 1-for-1 tutor whose fetched Sunny's Snitch searches again, so the chain trends even-to-plus; the card has no draw, refuel, or GY effect of its own (inferred).
Effect & Interaction 30 The card text contains no negation or removal at all; any interaction it produces is second-hand through the Evil★Twin Spell/Traps it can search (verified).
Material Utility 10 It is a Spell with no Level, Attribute, or body, so it cannot be used as material for any Summon and contributes nothing when its effect is blanked (verified).
Resilience & Flexibility 45 One activation per turn, no protection and no GY follow-up mean a negated activation is a minus-one that is dead for the rest of the turn; flexibility is limited to choosing the search target (inferred).
Deck-Building Efficiency 68 Slot cost is low (2-3 copies of an in-archetype Spell with no garnet beyond cards the deck already plays), but the card is completely dead in any deck that does not already contain Live☆Twin/Evil★Twin cards (observed).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 57.7, Deck ≈ 64.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Unconditional, costless search of the archetype's Spell/Trap line with a built-in upgrade clause once both twins are on board
  • Extremely high real-world inclusion: 400/400 sampled decks main-deck it, 100% inclusion at typically 3 copies in the Live☆Twin/Evil★Twin archetype sample
  • Fetches "Live☆Twin Sunny's Snitch", converting the card into an extra one-card route into the Live☆Twin engine
  • Enables the second mode that tutors an "Evil★Twin" monster directly once a Ki-sikil and a Lil-la are controlled
  • Appears alongside the entire Live☆Twin/Evil★Twin core at 97-100% co-occurrence, confirming it is a genuine core piece rather than a tech slot

Weaknesses

  • Zero interaction: no negation, no removal, no disruption on its own
  • No body, Level, or Attribute - it can never be used as material and is worthless once its effect is negated
  • Hard-locked to Live☆Twin/Evil★Twin cards; completely dead outside those decks
  • One activation per turn with no protection or GY follow-up, so a negated activation is a minus-one with no recovery
  • No combo evidence exists (0 appearances), so the strength of the resulting board is not measured

Counters / choke points

  • Ash Blossom & Joyous Spring (negates the add-to-hand)
  • Droll & Lock Bird (restricts the follow-up searches the fetched Sunny's Snitch would perform)
  • Called by the Grave and similar hand-trap removal (negates the search and removes the resource)
  • Generic Spell/Trap negation such as Solemn Judgment or a negating board piece
  • Hand knowledge effects that strip the fetched Sunny's Snitch before it resolves

Best use

Archetype searcher / consistency starter that fetches Sunny's Snitch or an Evil★Twin monster. Decks: Live☆Twin, Evil★Twin, Evil Twin / Fiendsmith, Spright Evil Twin, Unchained Evil Twin. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: Normal Spell that adds 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from Deck to hand; if you control a Ki-sikil and a Lil-la monster, you can add 1 "Evil★Twin" monster instead; Card text contains no negation, removal, or material-relevant stats (0 ATK / 0 DEF); Card text: 'You can only activate 1 "Secret Password" per turn'; 400/400 sampled decks run it in the main deck (0 in side), average 2.48 copies
  • Observed: Copy distribution in the sample: 245 decks at 3 copies, 104 at 2, 51 at 1; Co-deck partners are the full Live☆Twin/Evil★Twin core at 97-100% co-occurrence (Ki-sikil, Lil-la, Sunny's Snitch, Trouble Sunny, Ki-sikil Deal, Lil-la Sweet); Spread across 16 distinct archetypes, including Fiendsmith (26.8%), Unchained (10.8%) and Spright (9.5%) samples; Usage statistics: 100% inclusion at typically 3 copies in the Live☆Twin/Evil★Twin archetype sample; 57.1% in Knightmare, 45.5% in Spright, 40.6% in Evil Twin samples; combos_evidence records 0 appearances - no measured starter/material/payoff usage
  • Inferred: Base effect fetches "Live☆Twin Sunny's Snitch", which then searches a Live☆Twin monster, making the card an additional one-card route into the engine; Second mode converts into an "Evil★Twin" monster once both twins are on board, extending the Link climb; No protection and no GY effect: a negated activation is a minus-one and dead for the rest of the turn; It is not itself fetched by the archetype's monster-search loop, so access depends mainly on drawing it
  • Data gaps: no combos supplied - combo conversion is text-only inference no banlist token - assumed 3 copies (unlimited) no dated metagame sample, so meta_power is null/provisional no measured board power index for decks running the card decks_evidence does not split results by format, despite the card being listed as legal in TCG, OCG, Master Duel and Duel Links











https://metaduelist.com/
Top